![]() ![]() Baudrillard considers that " simulation threatens the difference between the 'true' and the 'false', the 'real' and the 'imaginary' " (1994: 3). In particular, it examines two case studies – virtual orchestral instruments and virtual singing instruments – to consider how their design and implementation seek to express human music performance by adopting the micro and macro sonic variations of timing, pitch, dynamics, articulation, ambience, and other limitations imposed by the physical relationship between the player and the instrument. This article is concerned with the ways virtual instrument software simulates acoustic human performance. ![]()
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